


You need to animate a head for each of these moods and actions:ī,G,N)(B,G,N) = Mood transition from (B,G,N) to (B,G,N)įile:LYNETBF1-0.gif m = Bad Blinkįile:LYNETBF2-0.gif m = Bad Nodįile:LYNETBF3-0.gif m = Bad Head shake - speakįile:LYNETBN-0.gif m = Transition - Bad to neutralįile:LYNETBP-0.gif m = Bad Speakįile:LYNETNF1-0.gif m = neutral Blinkįile:LYNETNF2-0.gif m = neutral nodįile:LYNETNF3-0.gif m = neutral shakeįile:LYNETNB-0.gif m = Transition - neutral to Badįile:LYNETNG-0.gif m = Transition - neutral to Goodįile:LYNETNP-0.gif m = neutral talk Good Mood Exampleįile:LYNETGF1-0.gif m = Good Blinkįile:LYNETGF2-0.gif m = Good Nod - speakįile:LYNETGF3-0.gif m = Good Shake - smileįile:LYNETGN-0.gif m = Transition - Good to nuetralįile:LYNETGP-0.gif Lynetgp. There are several sets that need to be made for each character, each set corresponds to the current mood of the npc towards the player, there are also transitions from one mood to another, for example if you are talking to a NPC who is neutral towards you and you insult them you will see there mood change to an angry face. This Tutorial only deals with the art aspect of the process. As stated at the top, this isn't a kitchen sink list. In game diversity is provided through Gunmetal Weapons and Armor Skins. To use talking heads in game you need the artwork, the audio files and the Lip sync files, then the heads need to be scripted into the game. 100s of Weapons and Armor mods - this list has a relatively conservative approach to weapons and armor, both due to personal choice and the challenge of balancing for Lunar Fallout.
