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dae file, and all the major 3D DCC applications for gaming and movies/video, can all import. Let me give more detail: Photoshop users can import. dae, and 2) The format is not owned by a corporation, but a consortium – the Kronos Group, who handles COLLADA (.dae format) who will continue to expand the format for future uses ( more on that here). dae is the clear standard? Two reasons: 1) Most common 3D DCC applications can already import/export.

I’m sure I will receive a lot of rebuttals on this, but that’s good, we welcome the discussion. I believe that COLLADA is inching ahead, and will be the “STEP” for DCC. Yes, I know there are many other useful exchange formats, and if they work for you, use them, but I since I have been using COLLADA (.dae) as my exchange format, I have had no issues…seriously. I believe there has recently been a front runner here: COLLADA’s. Also, there is a clear need for a standard from Engineering 3D models to DCC applications: What format is best here? The reuse of engineering data for marketing (renderings, animations, video, print) is a very common (and often problematic) function within our industry. However, the Digital Content Creation (DCC) industry has yet to pronounce a clear winner. The Engineering industry has finally nailed down a good standard (STEP) for exchanging 3D geometry and project data (I know, IGES is still useful, but STEP is better in most cases– see my video on IES vs. In our world (of 3D), we cannot accept phrases like “we cannot export format XX, we only use YY”. Professionals need information quickly, and if that information comes to slow, you can lose money. With today’s computing power, Internet speed, and Web collaboration tools, the need for a standard 3D exchange format is serious business. This may be some serious geek-talk, but it’s serious business for so many.

If you start feeling dizzy from this post, please consult your closest 3D artist/designer/engineer professional for an explanation. WARNING: Geek-talk Alert! This article contains serious geek-talk.
